MineCraft coming to Xbox 360…. Kind of.

 
 
 

I know I bang on about MineCraft quite a lot, but it’s only because I love it so much and even though I haven’t played it recently it still stands out as one of the most unique gaming experiences I’ve had in a long time. Now it appears MineCraft is coming to Xbox in the form of FortressCraft, an XNA game developed for the indie games section of the Xbox Live Marketplace. It doesn’t have a release date yet, but they plan to release the game in episodes. Here is a direct quote found on the MineCraft forums from the games developer;

 

“The current plan (subject to market forces!) is to release one ‘Chapter’ every 4-6 weeks. So Chapter 1 is basically Minecraft’s Creative, Chapter 2 adds in crafting, Chapter 3 adds in life, Chapter 4 adds in machinery, Chapter 5 adds in Minions, Chapter 6 adds in PvP, Chapter 7 adds in Fortress Assault mode… (or whatever). Unfortunately, the option to sell the game for $15 just isn’t there, so each Chapter will be 80MSP. Which is about 60p/99cents. I’d sincerely hope that you get your money’s worth from each chapter!”

 

That's blockin' beautiful, but will it have the charm of MineCraft?

 

Ok, so it’s not exactly MineCraft, but it’s a clone, and it admits it.  The developers announced their game on the MineCraft forums, which sparked a debate that is still going strong today about if this is “legal” or not and if it infringes copyright laws, etc. Apparently it doesn’t because the developers haven’t used the same engine and built their game completely from scratch, but they do say that they are heavily inspired by MineCraft and gave the argument that MineCraft itself was a clone of an earlier game Infiniminer.

 

As it stands Mojang and Notch (MineCraft creators) are more than happy for people to create clones or games “inspired by MineCraft” and it’s merely the MC community that is in uproar.

Personally I’m not sure where I stand. At first I was surprised at how similar the games looked and how it was even possible to legally get away with copying a game so much. Then I kind of got excited about the prospect of playing MineCraft on my Xbox and started thinking at least it’s a way of getting this concept out there and spread the word of MineCraft to non-PC users.

FortressCraft hoping to have up to 31 player multiplayer over Xbox Live

 

If it proves popular with console owners then a major company may pick the idea up and create a fully fleshed out, graphically impressive and vastly superior version of MineCraft for consoles, which would be a good thing, right?  They seem to have a few original ideas, such as the inclusion of minions that will work for you, maintaining mines while you go off and explore and build other things, which does sound genuinely interesting.

I guess we’ll just have to wait and see how this one unfolds…

For now, keep watching http://www.fortresscraft.com/ for more developments.

 

 



Top Ten of 2010

I guess as it’s January I should be posting an obligatory “best of 2010” list… Mine isn’t really a very strict list and it’s not in any real order of preference, except number one, really. Also some of the games aren’t technically 2010 games but they just happened to be played by me in 2010, so if you’re going to be fussy about it then bugger off! I did try to follow some loose guidelines when composing the list, the main ones being how “fun” the game is to play and how memorable the experience was. For me the number one priority in a game should be the way it feels when you play. Now this obviously varies from genre to genre but it has to feel fluid, natural and satisfying. That said, if you’ve glanced down at my list and seen Red Dead Redemption as my number one you may feel like calling me out as a hypocrite and I completely understand, as this games controls are sometimes a little clunky but the other qualities of the game more than compensate for this. I think I’ve compiled quite a decent selection of varying tastes in my list and looking back over it now I really could easily play any one of these games for days and not get bored. Overall I’d say 2010 was a healthy year for games and indie games especially seemed to be gaining in popularity, either that or I’ve just become more of a “nerd” during the past 12 months, thus exposing me to more underground, indie type games and relieving me of some of this ignorance I carry around in this quite large head of mine. It’s also seen some innovations in the hardware department with the Playstation Move and Xbox Kinect arriving (rather late) to the “motion control” party that Nintendo started in 2006. The 4 years since the Wii seemed to have made the difference though as both Move and Kinect features much more impressive tech than the Wii ever has. I got a Kinect for Christmas and have been very happy with the way it works. Kinect Sports and Dance Central are current favourites but I shall be doing a write-up on Kinect soon, so let’s just get on with this list…

 

 

Red Dead Redemption (360)

Without a shadow of a doubt my favourite game of 2010. I feel bad I didn’t write a proper review of the game at the time now, but it was when I first started the blog so was kind of finding my bearings and this game had already had so much written about it elsewhere it just felt like I’d be pissing into an ocean, if that’s even a phrase…

 

Aesthetically, it looks gorgeous, with controls and physics that feel heavy and realistic. The guns are loud, messy and purely satisfying to fire which makes those down-and-dirty gun fights one of the highlights that I’m yet to tire of. The best thing about Red Dead Redemption though, is the world you inhabit: it’s beautiful, atmospheric, and with its dramatically shifting weather and interesting inhabitants, it really becomes a character in its own right. Some of the moments you experience are simply breathtaking; even from the very beginning I knew it was going to be something special and not just “Grand Theft Horses” like some people had predicted. I remember stepping foot off the train and squinting as the sunlight poured onto the screen, reflecting off the sand. I walked John Marston towards the nearby saloon and just as he tipped his hat to a lady, a drunken old man stumbled out and landed face first in the dirt. I stopped and watched as he picked himself up and shuffled off. This was the first of many small, but well-scripted moments that come together to make this one of the most enriching, engrossing stories ever told in a game. The plot, albeit a relatively simple one, plays out perfectly, but it is the world that Rockstar have created that steals the show.

 

 

Call of Duty: Black Ops (360)

I’ve pretty much covered all there is to say about ‘BLOPS’ in my review (click link above) and although I can see the many flaws the single player game has, I really can’t find much fault with the multiplayer. With the right group of people there is an endless amount of fun to be had. Basically this game makes firing guns feel AWESOME. War, huh!? What is it good for?! Absolutely nothing!!! (except the simulated war video games that are influenced by it and are super cool and fun to play)

 

 

Assassins Creed 2 (360)

Again, pretty gutted I never wrote a full review for this game as I enjoyed it so much. I realise it’s actually a 2009 game but I was a latecomer and it was a big part of my 2010 gaming so I couldn’t leave the poor fella out in the cold. Even though I could see its many flaws I loved the first Assassins Creed and the concept and gameplay style had me hooked from the start. AC:2 succeeded in reeling me into the franchise even further by vastly improving on its predecessor and creating a near-perfect assassin simulation (which is the type of game I used to dream about playing one day when I was a wee lad) I am yet to play Assassins Creed: Brotherhood but from what I’ve heard about the multiplayer I can only assume that I’m going to love that too. I can’t wait to get my teeth into it, that said, I highly recommend that you check AC:2 out, especially if you liked the first one but even if you didn’t I definitely think this will change your mind.

 

 

Super Meat Boy (360, XBLA)

I love this little guy, so much so that I’m actually wearing a t-shirt with his cheery mug on as I type. Actually that gives me an idea… A Super Meat Boy mug would be amazing! I could drink my beefy broth from it as I play! The game is one of the most technically perfect games I’ve ever played. What I mean by that is no matter how many times you get frustrated whilst playing it (and you will) you won’t ever blame the game, you will only blame yourself and your stupid fat thumbs for not doing what you tell them to. Meat Boy responds to every control in such a perfect way and the physics are so technically sound that it will only ever be the player who is at fault, not the game. This, my fleshy friends, is a massive relief in a game as potentially annoying as this. Another way it quells frustration is by allowing you to instantly restart the level any time you die, which allows for continuous play in a genre that usually ends up with a stop-start style of play, which can be very annoying. Super Meat Boy is a real gamers game that contains hardcore gameplay that will really test your platforming skills and an abundance of old school video game references, the most prominent being Super Mario Bros. Yes this game is ridiculously difficult and it may put some of you off, but I suggest try the demo and if you get past that then download this little meaty sucker and play the shiznit out of it!

 

Minecraft (PC)

I’ve said my piece about this game (see link above) and I couldn’t leave it out of my top ten list as it was one of the most strange and compelling experiences I’ve had with a game this year. The only thing I can compare it to is when I was about 10 years old and playing with Lego, it’s that same feeling of having an unlimited amount of possibilities in front of you, oh and it’s also got blocks in it, innit? Lovely game. Play it.

 

 

Lara Croft and the Guardian of Light (360, XBLA)

This is the game that’s freshest in my mind as I’ve just completed it with Adam in co-op mode. I’m so glad I finally went back to it as I was nearly put off by it when it was first released because it just seemed like quite a bland puzzle/action game that I would no doubt get bored with. It didn’t help that the co-op mode was delayed by about two months! That said, the single-player is a pretty solid experience on its own and I was quite surprised at how good it was. The puzzles are fiendish at times but very satisfying to solve once you do. This is due to the fact that all the puzzles don’t really follow “video game rules” like some other titles do. Every solution is a logical one and there is sometimes more than one way to solve a problem, which leads to you having to be quite creative and think outside the box on more than one occasion. This is even more prevalent in the co-op puzzles and I thoroughly enjoyed ploughing through the entire game with my buddy Adam.

 

Fifa 2010 + South Africa World Cup (360)

I never see the FIFA games as a “video game” really but more of a separate entity, so it feels weird to put it in the list but because of the amount of time spent with this game I had to include it really. The FIFA franchise has really stepped up its game in the FIFA vs Pro Evo war and I have to say I think FIFA finally takes the title of best football sim with 2010′s offerings. The World Cup edition added some improvements to the 2010 model that I hope have been carried over to Fifa 2011 (haven’t played much of it, sadly!) I still think the manager mode needs improving but the game itself is beautiful, as it should be… You know, with it being the “beautiful game” and all.

 

 

Monkey Island 2: Special Edition (360)

I don’t think I can ever get bored of this game. I loved the original MI and MI:2 on Amiga, which I think I never actually completed because it was the days before internet guides and some of the solutions are just mental, seriously, how does Guybrush fit a monkey in his pocket? Who knew you could even pick up the monkey? And what do you use it for… As a MONKEYwrench to turn off a water pipe…. Ridiculous. But also kind of makes sense… Which is why I love these games so much! It feels more like you’re watching an old film that you like or re-reading a favourite book more than playing a video game. The writing is brilliant and still the funniest game I’ve ever played. The Special Edition adds fancy new hand-drawn graphics to replace the old sprites, which you can switch back to with the press of the ‘back’ button at any time. Also present is the developers commentary, which is a feature I think all games should have as it’s such a neat way to do it, with it being interactive and context sensitive to the scene/level you are playing. The guys at Valve also played around with the idea in Left 4 Dead and Portal, so I hope it catches on! But the main reason I picked this game, even though it is technically just a remake, is just because it’s effortlessly charming, funny and as long as you don’t get stuck on a non-sensical puzzle (which can be avoided thanks to the hint system) is always a joy to sit and play through no matter how many times you may have done so before. If you’ve never played any of the Monkey Island games before I suggest you change that right now and download both 1&2 of the special editions on XBLA! Trust me, you’ll love them*.   *Xbox Live Marketplace does NOT offer refunds and any enjoyment NOT received as promised by me (the author) can not be refunded either and it’s not my fault if you don’t like the games, it’s yours and yours alone you cold-hearted, humourless bastard.

 

 

Heavy Rain (PS3)

See review by clicking link above for more in-depth chat about Heavy Rain and I’ll just give my reasons for its inclusion in my list. Firstly it’s one of the most engrossing games I’ve played and even though the story as a whole has some quite large plot-holes the individual scenes sometimes created some brilliant moments of real tension. Some of the decisions you are forced to make are the hardest thing you’ll have to do in the entire game. I genuinely had to sit back and really think about some of the decisions I was making and it really makes you empathise with the characters and engages you in the story in a way I’ve not seen before. It was an eye-opening experience for me and I felt like I was taking a peak at the future of video games. It really felt like the next evolutionary step in gaming and although it was a little rough around the edges and it’s no-where near perfect, it hopefully will inspire developers to step-up and try to offer this kind of cinematic experience. Rockstars’ L.A. Noire seems to be heading in that direction and I’ve got no doubt that it will be one to watch for 2011.

 

 

Dirt 2 (360)

Ok, kind of cheated with this one too as it’s a 2009 game but again, I didn’t get to play it until late 2010 and it impressed me so much I just had to include it. It’s the best racing game I’ve ever played that doesn’t feature red shells. The controls are fantastic and mixed with the super slick visuals offer a driving experience like no other. I liked GRID and what I played of the original Dirt I liked too, but they never really grabbed my attention in the same way that Dirt 2 managed to. The presentation is flawless and there are plenty of modes to keep you busy. I’m really looking forward to seeing what Dirt 3 has to offer when it’s released later this year.

 

 

 

So that’s my top ten games of 2010. Like I said, they aren’t really in any sort of order apart from the top spot as I think they are all quite different experiences in their own right and can’t really be judged against one another fairly because of that.  Anyway, let’s forget about the past and focus on 2011 which is already shaping up to be an excellent year for gaming!

 

Various XBLA Titles [360]

First of all, I have to just say that I think the Xbox Live Arcade is the best feature of Xbox Live. It is home to some of the most imaginative and genuinely original games I have ever played. The ones I would say you should instantly go and download right now are Braid, Trials HD, Battlefield: 1943 and  Shadow Complex. This will give you a great example of what the XBLA is capable of. When I first got my Xbox I just assumed that the Arcade was going to be ports of older games, which is by no means a bad thing, Duke Nukem 3D, for example, has provided me with hours of old school FPS fun! Although the 3D perspective did sometimes make me want to throw up, I still went back for more!

So I wanted to talk briefly about all the games I’ve recently been playing on XBLA in one handy blog entry. I was going to do them separately until I realised just how many Arcade titles I’ve been playing! So, without further ado…

Monkey Island 2: Special Edition

Always loved this game and I always will. I love the new art style and the updated control scheme. The first Special Edition Monkey Island was fine in my eyes but the fact that LucasArts weren’t contempt with repeating the process with MI2 really shows that they love the franchise as much as the fans. The best thing about this version is definitely the developer commentary. I’ve played this game so much that this gave me yet another reason to go through it all again. Oh and just a sidenote – EVERY GAME should come with a commentary track. It worked brilliantly in Left 4 Dead and Portal, and seems like such an easy thing to put in, I don’t see why every game can’t have it?

10 peg-legs out of 10!

Lara Croft and the Guardian of Light

For some reason have never been a fan of Tomb Raider since the 2nd one (who doesn’t love that one?) and when I heard about this I wasn’t initially excited at all. I then started to see good reviews and heard that it was going to be  co-op and quite puzzle based, so that got me interested enough to play the demo, which I loved! I’m not too far through the single player campaign and was quite disappointed to hear that the online co-op is going to be added at a later date, so I don’t feel like I can give a full review,  but what I’ve played so far has been very good indeed. Enough action for an action game and enough puzzles for a puzzle game! Best of both worlds, as they say. Story is pretty generic but you don’t expect a great story from an XBLA title, which is what shocked me about the next game on my list…

Limbo

THIS is what the XBLA should be all about. Simple games that have had a lot of love poured into their every crevice. This game oozes atmosphere and style and draws you in immediately with its haunting visuals and non-existent soundtrack. I felt like I had been placed in Mario’s head while he was having a nightmare. It’s part-platformer, part-puzzler, part-Tim Burton film. I’ve not been this scared of a shadow since 1992. Without wanting to ruin any of the games many nasty little surprises, it’s fair to say that you will continually be scared of moving on and at the same time be inexplicably drawn to the right of the screen, wanting to push on and find out all that this gem of a game has to offer.

I confidently give this game 7.5 spiders legs out of 8. (one leg chopped off at the knee for the frustratingly difficult puzzles that “stump” you for hours)

Monday Night Combat

This game annoys me. I love this game. I hate this game. It’s the most addictive game I’ve played in a while…

They really chuck you in at the deep end with this one. The tutorial doesn’t really explain much at all, and you are left to discover the controls and all the different classes at the same time as dodging bullets, missiles and grenades. It’s a multiplayer FPS experience boiled down to a frantic sports-themed battle royale. I don’t really like the Team Fortress-esque, cartoony art style, but it does fit in with how the game feels. It doesn’t feel like you are firing a gun and when you are getting shot at it doesn’t really feel like you are due to lack of on-screen notifications and controller vibrations. One of the things that I enjoy most about FPS games is the feeling of power that you get when firing a weapon. I don’t mean in a serial killer way, I just feel like most games can now achieve this feeling so when a game comes along that doesn’t really use it, it is very noticeable. When you are controlling your character it always feels a bit, well, “floaty”.

That said, it’s a fun game and once you get used to all the rules and the different classes you do get sucked in and end up playing for hours on end. I’m never quite sure if I’m having that much fun when I’m playing it, but I never feel bored either. I’d say it’s a good social game to play in the background whilst having a conversation. You never truly feel immersed in the game and never really care if you win or lose. Which is disappointing because the sports-themed team game is an excellent idea for an FPS environment.

I give it 6 something MNC related out of 10 something else also MNC related.

Shank

Not spent much time with this so I’ll keep it brief for the time being… The action is fast, frenetic and fun. That’s about it, really. There isn’t much depth to the game but it is genuinely satisfying to pull off a 100 hit combo using two pistols, a knife, a shotgun and a chainsaw in a matter of minutes. If the Kill Bill DVD had a shitty PC-CD Rom game attached to it, THIS would be it.

I give this 6 fearless, revengeful Mexicans out of 10, amigo.

Scott Pilgrim vs The World

Loved the film. Hate the game.

I honestly thought I would love this. On paper it fills all my retro, mindless button-mashing needs.  So much so that I nearly bought it outright before even playing the trial version (never a good idea). I’m glad I didn’t as I think this game would only be fun with 3 other players sat next to you. The lack of online co-op really hurts this title for me, add to that the fact that I found the action quite a lot slower than I was expecting. I liked the art style and the retro game references, but that was about it really.

I’ll give it 5 bob-ombs out of 10. Shame.

Dead Rising 2: Case Zero

Last and certainly not least, the game that is fresh in my un-eaten brain, the sequel to a game that holds a special place in my heart as the first game I ever played on the Xbox. It was the zombie game every zombie film fan had been waiting for. It had the classic shuffling zombies and the classic shopping mall setting. It also gave you creative and hilarious ways to kill those brain eating morons. So why wouldn’t you want more of that?

Technically this XBLA title is just a prequel to the soon to be released Dead Rising 2. It sits half way between DLC for DR2 and a demo. At only 400 points it’s actually a great way to get people interested in the full game. It offers enough game time to warrant it being classed as a full game at a low, low price! I’ve already spent a good chunk of time on this game taking chunks out of the undead, and it’s just as fun as it ever was! Just with slightly shinier graphics and more weapons than you can shake a 2×4 at! One of my favourites so far is definitely the moose-head, featured in the video below;

It’s definitely worth a try, and at 7 grey, limp, undead limbs out of 10, I’ll absolutely be trying the fully fleshed-out game!